I can see that a lot of thought has been put into the realism of areas you're exploring, which is also reflected in the gameplay. The general mood of the mapset is established right away, and you pretty much know what to expect immediately. There is a lot of detail wherever I look, and I greatly appreciate that. The architecture and room design are quite incredible. Disclaimer I'm not familiar with any of the projects, which influenced this work, so I'm just going to judge it as a standalone doom wad, like any other. I made it about two maps in, and I already have a few extensive thoughts, so I'm going to share them here. ZSpecOps Zombies - Mark Quinn, Vegeta, Ghastly_dragon, MagicWazardĭiabloist Fire Sprites - Eriance, Raven Software Marine Sargent - Logan MTM, Ghastly_dragon, Xim ImpVoid and ImpSkulltag Sprite - Vader, ItsNatureToDie Mechadon for some of the sky graphics used to create the skyboxesĪ more complete credit list for the sprites used: Vader for the sprites for the Blood Demon, Imp variants, Wraith, Chaingun Major Ghastly_dragon For the decorate for some of the monsters (Wraith and Trite) Monolith Productions For Alien Vs Predator2 Texture, as well Ceeb for converting and doing additional work on them. Hidfan for his awesome doom 3 texture packĭoom 2.5 Team: KRoNoS, Nmn, Nick Perry, Vegeta, Dartmerc, For their gun graphics and a few textures Pawel Zarczynski for NMNCORP 1 & 2 Texture wadĬeeb For Quake 2 & Quake 3 Texture Wad Conversionĭaniel "Tormentor667" Gimmer For Too much brown wadįuzzballFox, Enjay, EarthQuake, CaptainToenail For Doom Potpourri Texs packģD realms for Duke Nukem 3d textures as well Tormentor667 for converting them to Doom Palette Format Stecki for deConstruct Industrial Textures Wad Scalliano, Xim, JoeyTD, the Skulltag Team, DavidRaven, Marty Kirra and Vader for the Zombified scientist that we used Liberation for some early testing and helping to find some bugsĪubrey Hodges for the Doom 64 and PSX Music, and for being kind enough to allow us to use his tracks in our projectĬhaosCentral for the initial Doom 3 Weapons mod DMPhobos - Proyect lead, Maps, Weapon and monsters Decorate, sprite editsĪlso, Urric Hammersong, For his awesome work on new textures for our project: Such as the new animated doors, new D3 style boxes, swichtes, light beam, some new light ceiling textures as well on his small sprites of the Armor shard, Adrenaline and the BFG Ammo Cell edit from Doom2.5
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